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<span id="openzim-page-title" class="mw-page-title-main"><i>Divinity II</i></span>
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</style><div role="note" class="hatnote navigation-not-searchable">Not to be confused with <a href="Divinity%3A_Original_Sin_II" title="Divinity: Original Sin II">Divinity: Original Sin II</a>.</div>

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</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Divinity II</th></tr><tr><td colspan="2" class="infobox-image"><div class="infobox-caption"><i>Ego Draconis</i> cover art</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="Larian_Studios" title="Larian Studios">Larian Studios</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">
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<ul><li><b>Original</b><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="Europe" title="Europe">EU</a>:</span> <a href="Dtp_entertainment" class="mw-redirect" title="Dtp entertainment">dtp entertainment</a></li><li><span style="font-size:97%;"><a href="Commonwealth_of_Independent_States" title="Commonwealth of Independent States">CIS</a>:</span> <a href="1C_Company" title="1C Company">1C Company</a></li><li><span style="font-size:97%;"><a href="United_States" title="United States">US</a>:</span> <a href="Cdv_Software_Entertainment" class="mw-redirect" title="Cdv Software Entertainment">cdv Software Entertainment</a></li></ul></div></li>
<li><b>Re-release</b><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> <a href="Focus_Home_Interactive" class="mw-redirect" title="Focus Home Interactive">Focus Home Interactive</a></li><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>:</span> <a href="Atlus_USA" class="mw-redirect" title="Atlus USA">Atlus USA</a></li><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> Larian Studios <small>(digital)</small></li></ul></div></li></ul>
</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><a href="Swen_Vincke" title="Swen Vincke">Swen Vincke</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data">Farhang Namdar</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data">Jan Van Dosselaer</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><a href="Kirill_Pokrovsky" title="Kirill Pokrovsky">Kirill Pokrovsky</a></td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><i><a href="Divinity_(series)" title="Divinity (series)">Divinity</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="Game_engine" title="Game engine">Engine</a></th><td class="infobox-data"><a href="Gamebryo" title="Gamebryo">Gamebryo</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li><a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a></li><li><a href="Xbox_360" title="Xbox 360">Xbox 360</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="Europe" title="Europe">EU</a>:</span> 20 November 2009<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>:</span> 5 January 2010<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="Action_role-playing_video_game" class="mw-redirect" title="Action role-playing video game">Action role-playing</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="Single-player" class="mw-redirect" title="Single-player">Single-player</a></td></tr></tbody></table>
<p><i><b>Divinity II</b></i> is an <a href="Action_role-playing_game" title="Action role-playing game">action role-playing game</a> developed by <a href="Larian_Studios" title="Larian Studios">Larian Studios</a>. Its first release in 2009 was subtitled <i><b>Ego Draconis</b></i> and was published by <a href="Dtp_entertainment" class="mw-redirect" title="Dtp entertainment">dtp entertainment</a> and in the United States by <a href="Cdv_Software_Entertainment" class="mw-redirect" title="Cdv Software Entertainment">cdv Software Entertainment</a>.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The updated 2010 re-release <i><b>The Dragon Knight Saga</b></i> which included the expansion <i><b>Flames of Vengeance</b></i>, as well as the final 2012 release as <i><b>Divinity II: Developer's Cut</b></i>, were published by <a href="Focus_Home_Interactive" class="mw-redirect" title="Focus Home Interactive">Focus Home Interactive</a>.
</p><p>The defining feature of <i>Divinity II</i> is the ability to switch between aerial combat as a dragon and more traditional third-person action-role playing gameplay as a human. It is the third game in the <i><a href="Divinity_(series)" title="Divinity (series)">Divinity</a></i> franchise and the first <i>Divinity</i> game to be released on consoles as well as for <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>.
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<div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2></div>
<p>The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world and interacting with a variety of non-player characters. <i>Divinity II</i> utilizes some elements of games like <i><a href="Diablo_(video_game)" title="Diablo (video game)">Diablo</a>,</i> such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional role-playing games, such as branching conversation trees, choices that affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.
</p><p>Players are given a choice of starting packages for their character during the tutorial, but the progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character's equipment.
</p><p>After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.
</p>
<div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2></div>
<p>The game takes place in the world of Rivellon from <i><a href="Divine_Divinity" title="Divine Divinity">Divine Divinity</a></i>, although much time has passed since the end of <i>Divine Divinity</i>. The player character starts as a Dragon Slayer at the end of their training, when they are given draconic powers as a way to help fight the last remaining dragons. These powers also erase their memories of their training, but they are reassured that their memories will return quickly. The regular proceedings are interrupted by news of a dragon sighted nearby, so before the initiation is finished, the player character is rushed off with them to where the dragon was last seen.
</p><p>Throughout the game, the hero has several encounters with Damian, the Damned One. Damian is amassing his armies of monsters to destroy Rivellon. He was driven to such actions by the death of his love, Ygerna, at the hands of his adoptive father Lucian (The Divine One, the hero from the first game). The player learns of a reversed soul forge Damian placed on him and Ygerna. Meaning that resurrecting Ygerna would kill Damian. After fighting his way through Damian's evil minions and acquiring dragon knight powers, the hero discovers he was tricked into reviving Ygerna and that the reversed soul forge was never real. After reviving Ygerna, the player is stuck in a crystal prison inside the hall of echoes.
</p><p>In the expansion, <i>Flames of Vengeance</i>, the Dragon Knight wakes in a crystal prison on the plane of Hypnoteromachia, where Lucian, the Divine, the messiah figure to Rivellon, is also imprisoned. A ghost called Behrilin comes and offers to free the Divine if the Dragon Knight will help to free him from his earthly prison. The ghost transports him to the last city in Rivellon after Damian's campaign of destruction, only still standing due to the magic shield created by the powerful wizard Zandalor. He begs the player's help to destroy the invading force and shore up the city's defenses before the shield is broken.
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<div class="mw-heading mw-heading2"><h2 id="Development">Development</h2></div>
<p>Development on <i>Divinity II</i> began around 2006, after Larian Studios had acquired enough money to begin development on a <i>Divinity</i> sequel in earnest. From the beginning, the game was planned with the feature of transforming into a dragon in mind, and even included a third form, halfway between the dragon and human forms, which would have served as a powerful form for fighting on the ground. However, it was not implemented in the final game, though the model was reused for enemies in the game. The original concepts included more areas, based on the original map of Rivellon in <a href="Divine_Divinity" title="Divine Divinity">Divine Divinity</a>, as well as features like a multiplayer, co-op, and greater importance given to the Battle Tower.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p>The game uses the <a href="Gamebryo" title="Gamebryo">Gamebryo</a> engine,<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> known for its use in <i><a href="The_Elder_Scrolls_IV%3A_Oblivion" title="The Elder Scrolls IV: Oblivion">Oblivion</a></i> and <i><a href="Fallout_3" title="Fallout 3">Fallout 3</a></i>.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup>
</p><p>After the initial release of <i>Ego Draconis</i>, Larian was interested in releasing an updated version that would fix many of the bugs and issues with the first game and improve the performance of the engine. At the same time, they developed an expansion that would come after the end of the game, as many people had complained that the original ending of the game had been unsatisfying. The updates to the main game and the expansion were sold together as the <i>Flames of Vengeance</i> add on, or bundled with the core game as <i>The Dragon Knight Saga</i>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> <i>Flames of Vengeance</i> and <i>The Dragon Knight Saga</i> were released in Germany in August 2010 and in all other language versions in November 2010.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> There was no retail United States release of <i>The Dragon Knight Saga</i> until it was released on the Xbox 360 on 12 April 2011, along with a soundtrack CD and an art book.
</p><p>For the tenth anniversary of the Divinity series and the release of the Divinity Anthology, Larian made another update to the game, calling the final version <i>Divinity II: Developer's Cut</i>, which included design documents, concept art, and the ability to access the developer's console in-game through a second executable file.
</p>
<div class="mw-heading mw-heading2"><h2 id="Marketing">Marketing</h2></div>
<p>The <i>Ego Draconis</i> Windows Collector's Edition included an 18-cm resin figurine holding a metal letter opener, a cloth-map of Rivellon, a soundtrack EP with seven tracks composed by Kirill Pokrovsky and a temporary tattoo showcasing the <i>Divinity II: Ego Draconis</i> logo.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
</p><p>For the release of <i>Divinity II: Developer's Cut</i> on <a href="GOG.com" title="GOG.com">GOG.com</a>, the website ran a promotion on a pay-what-you-want model, where people who purchased the <i>Developer's Cut</i> through the bundle were given early access to the bonus materials and the game itself upon release. Larian released behind-the-scenes videos when the sales numbers reached certain milestones, as well as a tech demo of their first, unfinished game, <i>The Lady, the Mage and the Knight</i>.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
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</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="Metacritic" title="Metacritic">Metacritic</a></td><td>PC: 72/100<sup id="cite_ref-MC_PC_12-0" class="reference"><a href="#cite_note-MC_PC-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><br>X360: 62/100<sup id="cite_ref-MC_X360_13-0" class="reference"><a href="#cite_note-MC_X360-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><br>PC (<i>The Dragon Knight Saga</i>): 82/100<sup id="cite_ref-MC_PC_TDKS_14-0" class="reference"><a href="#cite_note-MC_PC_TDKS-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><br>X360 (<i>The Dragon Knight Saga</i>): 72/100<sup id="cite_ref-MC_X360_TDKS_15-0" class="reference"><a href="#cite_note-MC_X360_TDKS-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div>
<p>On <a href="Metacritic" title="Metacritic">Metacritic</a>, the PC and 360 versions of <i>Ego Draconis</i> have an average score of 72/100 and 62/100 respectively.<sup id="cite_ref-MC_PC_12-1" class="reference"><a href="#cite_note-MC_PC-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MC_X360_13-1" class="reference"><a href="#cite_note-MC_X360-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> <i>The Dragon Knight Saga</i> has average scores about ten points higher, with the PC version getting an average of 82/100<sup id="cite_ref-MC_PC_TDKS_14-1" class="reference"><a href="#cite_note-MC_PC_TDKS-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> and the Xbox 360 version getting an average of 72/100.<sup id="cite_ref-MC_X360_TDKS_15-1" class="reference"><a href="#cite_note-MC_X360_TDKS-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup>
</p><p>GameZone's Dan Liebman gave both the PC and Xbox 360 versions an 8.4, saying "Strong narrative and open-ended design are the highlights of this fantasy experience. <i>Divinity II: Ego Draconis</i> will likely be overlooked by many due to the timing of its release, but it offers a genuinely engrossing world for RPG buffs to wallow in."<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> GameZone also gave the <i>Dragon Knight Saga</i> a 7 out of 10, stating "Although the graphical improvements are appreciated, newcomers expecting a visual powerhouse shouldn't get their hopes up. A good number of glitches can still be found, visual inconsistencies being one of the most striking. Your overall perception of Rivellon's scope isn't quite the same as a <a href="Bethesda_Softworks" title="Bethesda Softworks">Bethesda</a> RPG—it's a limited field of view, despite the actual grandeur of the world."<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
</p><p><i><a href="IGN" title="IGN">IGN</a></i> scored it a 4.8 out of 10, stating "I can't recommend the Xbox 360 version of this product to anyone."<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> However, in the review of <i>The Dragon Knight Saga</i>, another IGN reviewer stated "If you haven't touched <i>Divinity II</i> at all and you enjoy action-RPGs, you won't be disappointed with the Xbox 360 version."<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Sequel">Sequel</h2></div>
<p>Following the success of <i>Divinity II: The Dragon Knight Saga</i>, Larian expressed an interest in creating more <i>Divinity</i> games, while also developing the dragon gameplay that was featured in <i>Divinity II</i>. They have announced that one of their next planned games is going to be an action-real time strategy game, with the main character as a Dragon Knight at a time in Rivellon's history when there were many Dragon Knights. The game was released 6 August 2013 and is titled <i><a href="Divinity%3A_Dragon_Commander" title="Divinity: Dragon Commander">Divinity: Dragon Commander</a></i>.
</p>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20091206061656/http://pc.ign.com/articles/104/1049357p1.html">"Divinity II – Ego Draconis Goes Gold"</a>. IGN. 24 November 2009. Archived from <a rel="nofollow" class="external text" href="http://pc.ign.com/articles/104/1049357p1.html">the original</a> on 6 December 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">24 November</span> 2009</span>.</cite></span>
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<li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><cite class="citation book cs1"><i>Divinity Anthology – Developer's Journal</i>. 2012. pp.&nbsp;<span class="nowrap">70–</span>93.</cite></span>
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<li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20100612004225/http://emergent.net/en/News/Press-Releases/LARIAN-STUDIOS-COMMITTED-TO-EMERGENTS-GAMEBRYO-FOR-DEVELOPING-DIVERSE-TITLES-INCLUDING-THE-HIGHLY-ANTICIPATED-DIVINITY-II-EGO-DRACONIS/">"Larian Studios committed to Emergent's Gamebryo for developing diverse titles incl. Divinity II: EGO DRACONIS"</a>. Emergent. 7 December 2009. Archived from <a rel="nofollow" class="external text" href="http://www.emergent.net/en/News/Press-Releases/LARIAN-STUDIOS-COMMITTED-TO-EMERGENTS-GAMEBRYO-FOR-DEVELOPING-DIVERSE-TITLES-INCLUDING-THE-HIGHLY-ANTICIPATED-DIVINITY-II-EGO-DRACONIS">the original</a> on 12 June 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">9 February</span> 2009</span>.</cite></span>
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<li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.flamesofvengeance.com/faq.php">"Divinity II: Flames of Vengeance FAQ"</a>. Larian Studios. 9 July 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100725110045/http://www.flamesofvengeance.com/faq.php">Archived</a> from the original on 25 July 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">9 July</span> 2010</span>.</cite></span>
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<li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamestar.de/news/pc/rollenspiel/2313111/divinity_ii_flames_of_v">"Divinity II: Flames of Vengeance"</a>. GameStar. 2 March 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">2 March</span> 2009</span>.</cite></span>
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<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.mobygames.com/game/divinity-ii-ego-draconis-collectors-edition">"Divinity II: Ego Draconis (Collector's Edition) for Windows"</a>. MobyGames. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100903005028/http://www.mobygames.com/game/divinity-ii-ego-draconis-collectors-edition">Archived</a> from the original on 3 September 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">8 July</span> 2010</span>.</cite></span>
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<li id="cite_note-MC_PC-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-MC_PC_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MC_PC_12-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/divinity-ii-ego-draconis/critic-reviews/?platform=pc">"Divinity II: Ego Draconis for PC Reviews"</a>. <i><a href="Metacritic" title="Metacritic">Metacritic</a></i>. <a href="CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190430055220/https://www.metacritic.com/game/pc/divinity-ii-ego-draconis">Archived</a> from the original on 30 April 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">30 May</span> 2019</span>.</cite></span>
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<li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><cite id="CITEREFOnyett2010" class="citation web cs1">Onyett, Charles (16 January 2010). <a rel="nofollow" class="external text" href="http://xbox360.ign.com/articles/106/1061529p2.html">"Divinity II: Ego Draconis Review – Xbox 360 Review at IGN"</a>. IGN. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100408043420/http://xbox360.ign.com/articles/106/1061529p2.html">Archived</a> from the original on 8 April 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">8 July</span> 2010</span>.</cite></span>
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<li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><cite id="CITEREFMichael2011" class="citation web cs1">Michael, Jon (19 April 2011). <a rel="nofollow" class="external text" href="http://xbox360.ign.com/articles/116/1162736p2.html">"Divinity II: The Dragon Knight Saga Review – Xbox 360"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111010051125/http://xbox360.ign.com/articles/116/1162736p2.html">Archived</a> from the original on 10 October 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">18 September</span> 2011</span>.</cite></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="http://www.divinity2.com/">Official website</a></span></span></li>
<li><a rel="nofollow" class="external text" href="http://www.flamesofvengeance.com/">Official <i>Divinity II: Flames of Vengeance</i> website</a></li></ul>
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</style><div id="Larian_Studios29" style="font-size:114%;margin:0 4em"><a href="Larian_Studios" title="Larian Studios">Larian Studios</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Divinity_(series)" title="Divinity (series)">Divinity</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Divine_Divinity" title="Divine Divinity">Divine Divinity</a></i> (2002)</li>
<li><i><a href="Beyond_Divinity" title="Beyond Divinity">Beyond Divinity</a></i> (2004)</li>
<li><i></i> (2009)</li>
<li><i><a href="Divinity%3A_Dragon_Commander" title="Divinity: Dragon Commander">Divinity: Dragon Commander</a></i> (2013)</li>
<li><i><a href="Divinity%3A_Original_Sin" title="Divinity: Original Sin">Divinity: Original Sin</a></i> (2014)</li>
<li><i><a href="Divinity%3A_Original_Sin_II" title="Divinity: Original Sin II">Divinity: Original Sin II</a></i> (2017)</li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Baldur's_Gate_3" title="Baldur's Gate 3">Baldur's Gate 3</a></i> (2023)</li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Swen_Vincke" title="Swen Vincke">Swen Vincke</a></li>
<li><a href="Kirill_Pokrovsky" title="Kirill Pokrovsky">Kirill Pokrovsky</a></li></ul>
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<div class="navbox-styles"></div><div role="navigation" class="navbox authority-control" aria-label="Navbox441" style="padding:3px"><table class="nowraplinks hlist navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Authority control databases </th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://musicbrainz.org/release-group/6736928a-7cbe-4203-8b92-6967418db20c">MusicBrainz release group</a></span></li></ul></div></td></tr></tbody></table></div></div><!--htdig_noindex--><div><div class="zim-footer">
This article is issued from <a class="external text" title="Last edited on 2024-09-26" href="https://en.wikipedia.org/wiki/?title=Divinity_II&amp;oldid=1247875315">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
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